Pitchford says, “We can imagine Death Trap as more of a tank kind of thing, where it's going to get the attention of the enemies and draw them to itself so that she can pick them off, or other co-op players can pick them off.” He adds, “We also imagine that there could be a utility version of Death Trap where it's helping you out or helping out the other players. Mechromancer’s strategic challenge is figuring out how best to use that robot-sidekick. Gunzerker wields two weapons at once Assassin has sneaky stealth options Commando has access to a droppable gun-turret Siren can suspend enemies in mid-air, phase-locking groups of bad-guys during combat. The basic game ships with four classes offering unique abilities that can be honed through skill trees. YES NOThe magic of Borderlands is its replayability, and Gearbox’s DLC plan is designed to appeal to those gamers who want to play through with more than one character class, or who like to experiment in co-op mode. Death Trap's kind of like this crazy pet for this little girl that's survived out in the wasteland.” She can digistruct it into existence wherever she is, and send it to do stuff. Clearing the computer gear out of our way, Pitchford explains, “The idea behind her is that she's really good with technology and good with equipment and machinery and stuff.” Lugging the box and the cables to a spare corner of his office, he adds, “She's built this horrific giant robot that's called Death Trap. She’s a gadget fanatic, a maker of things, pulling together the usual lawless-land detritus to fashion useful stuff, like a killer robot called Death Trap (D374-TP). It’s easy to understand why the Gearbox co-founder really digs Borderlands 2’s first DLC character, Mechromancer, first revealed at Pax East in April. On the coffee table in his office, there’s a morass of cooling pipes, cables, cards and boards. He’s actually having each part manufactured according to his own specs. He’s not merely buying bits of kit and assembling them.